Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Anchor
10.2.2
10.2.2
This option corresponds to duplicate n times a specific interfering links on a circle or on a hexagonal grid as illustrated below in (a) and (b) respectively. It is available by clicking on ( ). These interferers have the same characteristics as the reference interfering link. It has the purpose of automatically generating a regular pattern of interfering links.

 

Anchor
F215F213F215
F213
Figure 215213: (a) Circular and (b) hexagonal layout

Anchor
F216F214F216
F214
Figure 216214: Auto-generation of multiple interfering links

...


The multiple generate feature graphical interface consists of 3 parts:

  • Selection of the reference interferer
  • Relative position of this reference interferer to the victim link
  • Layout preview of the new interferers

...


(a) Selection of the reference interferer

...

Anchor
F218
F218
Figure 218: Generated new interferes, centered on interfering link 1

...


(b) Relative position of this reference interferer to the victim link

...

In the appearing dialog window, you may select the parameters described in .

 


Anchor
T039
T039
Table 39: Generate Multiple Interfering Link GUI input parameters


 

Description

Symbol

Type

Unit

Comments

Circular or hexagonal layout

-

-

-

General circular or hexagonal layout

Number of tiers of generated multiple cells

-

Scalar

-

You can generate as many tiers as you want

Number of links in the first tier

-

Scalar

-

You can set the total number of links in the first tier

Intersite distance

D

Scalar

km

Distance between 2 BSs

Displacement angle

θ

Scalar

degree

Angle between the horizontal and the first BS (counter clockwise)

Angle offset

 


Scalar

degree

Angle offset of the displacement angle

 

 

 




(d) Illustrative example of the generation of multiple interfering link

...

Anchor
F221
F221
Figure 221: Example where 1 tier is used to position 4 interferers in a square shape
(i.e. corners of a building) with the Vr positioned outside the square

 

...